How to Play WellFight Deal It! Series (DiaFight Example)
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Introduction
In DiaFight: Deal It!
You need to defeat
diabetes challenge Focus Cards.
By playing sets of Aspect Cards for the same category. Like Rummy.
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Goal of the Game
Your mission:
Defeat both Focus Cards dealt to you by collecting sets of matching Aspect Cards.
The first player to overcome both their challenges, wins.
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What’s in the Box
Inside you’ll find:
15 Focus Cards (3 of each category).
75 Aspect Cards (15 per category).
That’s everything needed to play.
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Players and Time
Players: 2–6
Ages: 10+
Play time: 15–20 minutes.
Great for families, clinics, or groups of friends.
Every game sparks new ideas and discussions.
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Setup
Deal 2 Focus Cards face-up to each player.
Deal 5 Aspect Cards to each player face down.
Place the rest as a draw pile with a discard pile beside it.
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Turn Structure
On your turn:
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Draw a card from the draw pile or discard.
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Discard one card.
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Check if you can defeat a Focus Card.
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Focus Cards
Focus Cards represent real diabetes challenges.
Each has a category and a Power Score.
To beat one, play Aspect Cards of the same category adding up to it’s score.
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Aspect Cards
Aspect Cards show skills, supports, and strategies.
They are colour-coded by category to match Focus Cards.
Use them wisely — you may only defeat one Focus Card per turn.
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Defeating Focus Cards
When you have enough Aspect Cards to meet or exceed a Focus Card’s Power Score, place them down.
Remove those cards from play, then draw back up to 5.
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Winning the Game
Keep drawing, discarding, and matching until someone defeats both of their Focus Cards.
That player is the winner!
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Strategy Tips
Plan ahead — don’t discard cards you might need later.
Watch your opponents’ piles to guess their categories.
Smart timing and patience can turn the game in your favour.
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Peer Learning
Each card sparks a real-life connection.
Share stories, laugh about challenges, and learn together.
The more you play, the more natural these conversations become.
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Stigma-Free Fun
Deal It! uses playful metaphor, not medical jargon.
It’s a safe, stigma-free way to talk about diabetes challenges.
Everyone can join in — no prior knowledge needed.
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Group Play
Ideal for clinics, peer support groups, or classrooms.
Use the game to spark reflection:
“What challenge felt real to you?”
“What skill would work best?”